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Blog

Notes on AI engineering, scaling backends, and lessons from building & shipping.

Jun 11, 2026·10 min readAIResearch

When Comfort Is the Symptom: Rethinking AI Sycophancy

Asked to critique one paper like a collaborator, I landed on an uncomfortable conclusion — the most dangerous harm an AI can do might be the one that feels like help.

Jun 6, 2026·11 min readeBPFKubernetes

Catching a Container in the Act: An eBPF Intrusion Detector for Kubernetes

My undergraduate thesis journey — a year of kernel tracing, broken signatures, and 700 simulated attacks that taught me the honest answer is usually more interesting than the clean one.

Jun 2, 2026·5 min readDjangoMigrations

The Year-Long Bug: Taming Cross-App Migration Dependencies in Django

A bug hid in our Django migrations for a year — deletes that ran too early, reads of fields that no longer existed, and circular dependencies between apps. Here's how two simple rules finally killed it.

May 14, 2026·24 min readSystem DesignFintech

Designing a Money-Moving System: Lessons from Formance Ledger

A system-design deep dive — in the style of 'System Design Interview' — on why money-moving systems are built the way they are, using Formance Ledger as the case study.

Feb 18, 2026·4 min readRAGAI Engineering

Six Blockers to Production RAG: Building DocuSense

Most RAG demos die the moment a real user asks a real question. This is the build log of DocuSense — every blocker I hit and the fix that got me past it: contextual chunking, hybrid retrieval, PDF highlighting, an on-prem LLM, and retrieving images from documents.

Mar 15, 2025·3 min readBackendScaling

Putting Out Fires: Scaling an EdTech Backend to 100k Users

A war story from leading backend at one of Bangladesh's fastest-growing EdTech platforms — the attacks, the exhausted servers, and the live-class WebSocket meltdown, and how we fought through each one.

Mar 10, 2025·3 min readHackathonPhysics

Winning the ILM AI Hackathon with Physics-Accurate Simulations

The ILM AI Hackathon problem statement asked for two physics-accurate simulations — projectile motion and the two-body problem. Three days later we'd built both, polished the UI, recorded the demo, and won. Here's how.